Around the World

Grades 2 and up

A fun game to encourage number discussions and practice many skills. The game can be played in two levels. Level 1 is for younger students to practice addition and subtraction and recognizing numbers 1-100 and level 2 is for grades 3 and up to practice multiples, prime numbers, square numbers and more.

Goal: Be the first one to go around the world.

Material

  • Two side 6 dice
  • A deck of playing cards ( all numbers 1-10, king, queen, and two jokers)
  • A place marker for each player

How to play:

Game 1- Level 1- Grades 2-3

Use only the number cards and the two jokers from the playing cards deck. Shuffle the playing cards and make a draw pile. The players start from the inner circle on number 1. They draw a card. The cards tell them what is their target number that they need to get to.

  • If the card is number 1, they need to get to a number that ends with 1. (1 or 11 for the first circle)
  • If the card is the number 2 they need to get to a number that ends with 2 (2,12,22)
  • The same goes for numbers 4,5,6,7,8,9
  • If the card is number 10 they need to get to a number that ends with 0 (count by 10s)

Once they know their target number the players roll the two dice and add or subtract to move. They can move in any direction around the circle to get closer or land on their target number. (two choices in every circle). This might take a few turns. Once they manage to land on the target number, at their next turn they get to move to the next outer circle and start from the smallest (grey) number.

If card they draw is a joker they can move one of the opponents’ marker to the start of the circle. If a player’s marker is on a tile you cannot land there.

The winner is the player that goes around the world first. (exits the last/outer circle)

Game 2 –Level 2 -Grades 3 and up

Use all the number cards 3,4,5,6,7,8,9,10, only two 1s and only two 2s, all the kings and queens and the two jokers. Shuffle the playing cards and make a draw pile. The players start from the inner circle on number 1. They draw a card. The cards tell them what is their target number that they need to get to.

card number 1- Go to an odd number

card number 2 – Go to an even number

card number 3 – Go to a multiple of 3

card number 4 – Go to a multiple of 4

card number 5 – Go to a multiple of 5

card number 6 – Go to a multiple of 6

card number 7 – go to a multiple of 7

card number 8 – Go to a multiple of 8

card number 9 – Go to a multiple of 9

Card number 10 – Go to a multiple of 10

king – Go to a square number

queen – Go to a prime number

The players roll the dice and add, or subtract to move closer or land on the target number. Once they manage to land on the target number on their next turn they can move to the next outer circle.

The square numbers are marked with a square and the prime numbers are marked with a dot to help the players. A multiplication table is provided to help the players with the multiples.

If they draw a joker they get to move the opponent’s marker back to the start of the circle they are in. (grey tile)

If a player’s marker is on a tile you cannot land there.

The winner is the player that goes around the world first. (exits the last/outer circle)

Here is the pdf for the game board. Print the two parts and join them with a piece of transparent tape for a bigger board. You can print the single page board as well or use it to play digitally or by sharing the screen. you can use a digital dice as well.

Check out the rest of our Free Print to play games and activities.

Leave a Reply

Your email address will not be published. Required fields are marked *